ic ☆ 01
Jun. 23rd, 2008 | 11:06 pm
mood:
determined
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ooc ☆ 03
May. 29th, 2008 | 02:53 am
( Threads )
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ooc ☆ 02
May. 29th, 2008 | 02:26 am
First some information;
- Like the anime, levels don't exist in Dawn's world.
- I try to stick to four moves for a Pokémon like in the game, but sometimes (rarely) give a Pokémon an extra move for plot purpose (such as Gyarados' Rain Dance in the Rivai thread). In battle scenes I will keep their moves at only four per Pokémon, just like for games.
- On the subject of moves, I am not a fan of breeding certain moves onto Pokémon. ]< I like just catching Pokémon in my games and sticking with them throughout the game. In the anime-world, a Pokémon can learn a move without having to be bred for it (such as Pikachu + Volt Tackle) and also learning moves without TMs, with hard training. I kept these ideas for Dawn's world.
( Read more... )
I'll update this with more info about their individual personalities evantually. x/
- Like the anime, levels don't exist in Dawn's world.
- I try to stick to four moves for a Pokémon like in the game, but sometimes (rarely) give a Pokémon an extra move for plot purpose (such as Gyarados' Rain Dance in the Rivai thread). In battle scenes I will keep their moves at only four per Pokémon, just like for games.
- On the subject of moves, I am not a fan of breeding certain moves onto Pokémon. ]< I like just catching Pokémon in my games and sticking with them throughout the game. In the anime-world, a Pokémon can learn a move without having to be bred for it (such as Pikachu + Volt Tackle) and also learning moves without TMs, with hard training. I kept these ideas for Dawn's world.
( Read more... )
I'll update this with more info about their individual personalities evantually. x/
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ooc ☆ 01
May. 28th, 2008 | 02:14 am
I guess I'll post information about the world Dawn came from here (its based on the game-verse, but has a few anime-verse features about it), about her journey in her own world, info about her team, etc etc etc
